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Emerging technologies

VR/AR for training and visualisation

Interactive 3D experiences for training, object demonstrations and support of operational tasks.

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VRAR3DUnity

We create virtual and augmented scenes for a defined user workflow. Devices, physical space, interactions and outcomes are specified, from understanding an object to practising a sequence or assessing a skill.

3D assets and usability are checked on selected hardware. Training includes feedback and progress recording where required; perception and physical-space limitations are evaluated through a prototype.

VR/AR for training and visualisation

Who it is for

  • Companies teaching spatial tasks or demonstrating complex objects

VR/AR for training and visualisation

Challenges we address

  • Conventional instructions do not explain actions or object structure effectively

VR/AR for training and visualisation

What is included

  • Interaction scenario and scene prototyping
  • 3D content and interaction programming
  • Device validation and training scenario evaluation

VR/AR for training and visualisation

What you receive

  • Interactive VR/AR application
  • Operating guide and agreed 3D assets

How we work

  1. 01

    Discovery and scope

    We assess the current environment, requirements and constraints. Priorities include: Conventional instructions do not explain actions or object structure effectively. We agree on scope and acceptance criteria.

  2. 02

    Design and implementation

    We design the solution and carry out agreed activities: Interaction scenario and scene prototyping; 3D content and interaction programming; Device validation and training scenario evaluation. Changes are checked before entering the production environment.

  3. 03

    Validation and handover

    We validate agreed scenarios, record limitations and hand over documentation. Project timing follows discovery; support hours and response targets are defined in a separate agreement.

How pricing works

Estimates depend on scenes, model detail, interactions, devices, integrations and training requirements.

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Common questions

Is a VR headset always required?

No. Augmented reality can use compatible mobile devices, and some 3D scenarios work through a conventional interface. The format follows the task and usage conditions.

FROM IDEA TO SOLUTION

Let’s discuss your challenge.

We will explore the details and propose the right scope of work.

VR/AR for training and visualisation

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VR/AR for training and visualisation
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