We create virtual and augmented scenes for a defined user workflow. Devices, physical space, interactions and outcomes are specified, from understanding an object to practising a sequence or assessing a skill.
3D assets and usability are checked on selected hardware. Training includes feedback and progress recording where required; perception and physical-space limitations are evaluated through a prototype.
VR/AR for training and visualisation
Who it is for
- Companies teaching spatial tasks or demonstrating complex objects
VR/AR for training and visualisation
Challenges we address
- Conventional instructions do not explain actions or object structure effectively
VR/AR for training and visualisation
What is included
- Interaction scenario and scene prototyping
- 3D content and interaction programming
- Device validation and training scenario evaluation
VR/AR for training and visualisation
What you receive
- Interactive VR/AR application
- Operating guide and agreed 3D assets
How we work
- 01
Discovery and scope
We assess the current environment, requirements and constraints. Priorities include: Conventional instructions do not explain actions or object structure effectively. We agree on scope and acceptance criteria.
- 02
Design and implementation
We design the solution and carry out agreed activities: Interaction scenario and scene prototyping; 3D content and interaction programming; Device validation and training scenario evaluation. Changes are checked before entering the production environment.
- 03
Validation and handover
We validate agreed scenarios, record limitations and hand over documentation. Project timing follows discovery; support hours and response targets are defined in a separate agreement.
How pricing works
Estimates depend on scenes, model detail, interactions, devices, integrations and training requirements.
Get a consultationCommon questions
Is a VR headset always required?
No. Augmented reality can use compatible mobile devices, and some 3D scenarios work through a conventional interface. The format follows the task and usage conditions.